Hello!
Welcome, to Triple Topper!
Older versions of Pokem 1
Updated August 18, 2016
Triple Topper Poke'm 1
Set up: Determine maximums, minimums. and the way to bet. Use any method normally used for Poker or make up a house betting system. (again. pretend betting is safest for everyone) Determine the rules for dealing cards picking up cards. and showing cards, Use 5-card draw, 7-card Stud, or any other method known by everyone or made up and agreed by everyone. Determine if there are wilds
Rating the Hands:
Basic terms:
Five-of-a-kind: 5 hearts, 5 blacks, etc.
Number Match: Five-of-a-kind numbers, 5 question marks for
example.
Shape Match: Five-of-a-kind shapes, 5 blobs for example.
Color Match: five-of-a-kind colors, 5 reds for example.
One-of-each: one of each color, number, or suit; heart, blob,
triangle, circle, and square for example
Rainbow: One of each color
Geo-mix: One of each suit
Countdown: One of each number
Wild Card Option:
1, In this option blacks, blobs, and question marks are the
wild color, shape and number respectively.
2. To make a legal hand, you only need a 4-of-a-kind or
one-of-each of four (ie Red, Blue, Green. Yellow. or wilds that
represent one of those.)
3 You may wish to experiment with other wilds. Some wilds
are totally wild (ie. one card is wild in all three variables.)
Basic hands: From Highest to Lowest. (specific hands indexed)
-Generalizations:
* = ignore if it does not apply
-------Relative values of variables:
-------number variable is the highest,
-------shape variable is middle,
-------color is lowest.
------ -Relative values of numbers. suits and colors.
--------Numbers are ranked ?, 4. 3, 2, 1;
--------Shapes are ranked blob, square. triangle, heart. circle;
--------colors are ranked black. blue, green, yellow, red
1. More matches are more valuable.
2. *In case of tie, more 5-of-a-kinds (or 4-of-a-kinds if with wilds) wins
3. *If still tied compare variable value of highest 5-of-a-kind. (Numbers beats out shapes)
4. *If still tied, compare variable value of 2nd highest 5-of-a-kinds (If both have number matches, shapes beat out colors)
5. If still tied, compare variable value of highest one-of-each (Countdown beats out rainbow)
6. If still tied compare variable value of 2nd highest sequence (if both have countdown, Geo-Mix beats out rainbow)
7. If still tied, compare type rank of Number Match (If tied in all other respects 4âÂÂs beat out 3âÂÂs)
8. If still tied compare type rank of Shape Match (Squares beat out Circles)
9. If still tied, compare type rank of Color Match (Blue beats green)
10. If still tied, compare sum of numbers (If numbers werenâÂÂt matched add up the numbers)
11. If still tied, compare sum of shapes (same here except with numeric values of shapes)
12. If still tied, compare sum of colors (ditto)
13. If still tied, split the pot.
Ranks of hands:
1. Ultra Maximus: (possible only with wilds) 4 blue-square-4âÂÂs
blacks
2. Maximum: (possible only with wilds) 4 cards with all 3
variables same.
--------In case of tie highest hand of numbers, then highest rank of shapes, then highest rank of colors.
3. Ultimate: 5 (or 4 if with wilds) cards with two five-of-a-kind variables. and one one-of-each variable.
3 prime. Ultra-Ultimate: five ? s + five blobs + rainbow
(Ultra-ultimate is highest hand without wilds)
4a. Ultimate Rainbow: Numbers match + shapes match + rainbow
4b. Ultimate Geo-mix: Numbers match + colors match + geo-mix.
4c. Ultimate Countdown: Shapes match + colors match + countdown.
--------If tied, use rank of higher five-of-a-kind variable
--------If tied, rank the lower five-of-a-kind variable
5. One-Two: 5 cards with one five-of-a-kind variable and two one-of-each variables.
5a. One-Two Numbers: Numbers match + rainbow + geo-mix
5b. One-Two Shapes: Shapes match + countdown + rainbow
5c. One-Two Colors: Colors match + countdown + geo-mix
-------- If tied, compute rank of the 5-of-a-kind variable.
-------- If still tied, pot is split.
6. Three Straights: Countdown + geo-mix + rainbow
-------- If tied, split the pot.
7. Double Quad: (possible only with wilds) 4 cards with 2 variables matching and the third not a 4 of a kind or one of each.
7a. Numbers match + Shapes match
7b. Numbers match + Colors match
7c. Shapes match + Colors match
-------- If tied, use rank of highest 4-of-a-kind.
-------- If still tied, ran the 2nd highest 4-of-a-kind
-------- If still tied add sum of unmatched variable rank
-------- If still tied, pot is split.
8. Equilibrium: 5 cards with a five-of-a-kind variable and one one-of-each variable.
8a. Numbers match + Geo-mix
8b. Numbers match + Rainbow
8c. Shapes match + Countdown
8d. Shapes match + Rainbow
8e. Colors match + Countdown
8f. Colors match + Geo-mix,
-------- If tied, compute the rank of the variable that s five-of-a-kind.
-------- If still tied, add up total value of the unmatched variable.
-------- If still tied, pot is split.
9. Two Straights: 5 cards with two one-of each variables.
9a. Countdown + Geo-mix
9b. Countdown + Rainbow
9c. Geo-mix + Rainbow
-------- If tied, add the variable that is unmatched,
-------- If still tied, split pot.
10. Numbers:
-------- If tied, use rank of numbers match
-------- If still tied. add value of shapes.
-------- If still tied, add value of colors.
-------- If still tied, pot is split.
11. Shapes:
-------- If tied, add use rank of shapes match.
-------- If still tie add the value of numbers.
-------- If still tied, add value of colors.
-------- If still tied, pot is split.
12. Colors:
-------- If tied, use rank of colors match.
-------- If still tied, add value of numbers.
-------- If still tied, add value of shapes.
-------- If still tied, pot is split
13. Countdown:
-------- If tied add value of shapes.
-------- If still tied add values of colors
-------- If still tied, pot is split
14. Geo-mix:
-------- If tied add value of numbers
-------- If still tied add values of colors
-------- If still tied, pot is split.
15. Rainbow:
-------- If tied add value of numbers.
-------- If still tied add values of shapes
-------- If still tied, pot is split.
16. Sum-up: Add the value of the numbers.
-------- If tied add the value of shapes.
-------- If still tied, add the values of the colors.
-------- If still tied,pot is split
(Now you can see why I changed it from the original.)