TripleTopper.com/Vodkapolis 500 Vodkapolis 500 is a free card game that's 3 dimensional. It's Rummy 500 that's a three variable game. This game uses a special Triple Topper deck. Click here or scroll down to read more info or click on a link below.

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Vodkapolis 500
For 2 to 6 players.

Object: to get rid of your card by making melds. A meld in Triple Topper is 3 cards in which 2 variables match in all 3 cards, like 3 blue hearts, for example.

NOTE: Check the
Vodkapolis 500 Controversy page AFTER you read and play this game, to see the debate me and and my mom had, and how you can help resolve it.

ANOTHER NOTE: To resolve certain issues, here are 3 versions to this game. The 2002 version uses the full deck and has wilds. A slightly harder version uses the Squares Deck, and has no wilds. So ignore references to wilds, and there is no way to get a natural match of wilds or a triple match. Finally, the hardest version, the original version before this was published, had no wilds and used the regular deck. Instead of the 4, square, and blue being worth 5 extra points plus or minus per element, the black, blob and question mark is, and you also have everything no wilds implies. Easiest is full deck with wilds, then comes Squares deck with no wilds, and the hardest is full deck with no wilds. Both of the last two versions are published in 2004. Revision Copyright 2004 Brion Ciesicki.

1. Deal 9 cards to everyone. Turn the top card in the remainder, and put it face-up in a discard pile. Put the rest of the cards face down in a draw pile. Play starts to the left of the dealer.

2. On one's turn a person may either pull the top card from the draw pile or any card in the discard pile.

2a. If the card was from the draw pile, the player can now lay down any meld in his hand, or continue a meld layed down by himself or an opponent. After any lay-downs, a person must put any one unwanted card to the end of the chain of discarded cards.

2b. If the card is from the discard chain, he must take all cards from the desired card to the end of the chain, (card most recently layed down) and must use the desired card in a new meld or a continuation of an old meld that must be layed down now. Other cards picked up can be use in either new or old melds, or be kept in the hand. After that, one unwanted card must be layed down to the end of the chain.

3. Black, Blob, and Question mark are wild cards respectively for color, suit, and number, if you're playing the easy version, which is a full deck with wilds.

4. When one person discards his last card on the discard chain, he avoids the penalty. A person must finish the turn by discarding. All other players must pay the penalty of 5 points per card not melded, plus another -5 for each unmelded 4, ?, blue, black, square, or blob, (example a ? blob red is the only card unmelded; -5 for the card, plus another -10 for the ? and blob for a total of -15) If you're holding cards which could be put in any new or existing meld, but is in your hand, they count as penalty cards, not score cards, because they were not layed.

4. Rewards: In the quick version of the game, all players get points for cards melded, In the long version, only the person who goes out will receive points, all other can receive a maximum number of points to pay off their penalty of unmelded cards. 5 points per card in a meld. 5 points per blue, square, or 4 in a meld. a bonus 10 points per card in the following type of meld: when all 3 variable match, when wilds count as what they represent.

5. In case the draw pile runs out before someone goes out, then everyone counts their held cards as penalties and melds as rewards. In a long game, the person with the smallest amount of penalty points may cash in his rewards

6. Keep playing until one person gets to 500, but finish the hand in progress before the game is ended. The highest score when someone gets 500 or more wins.

7. If someone lays a triple match, the other people may follow with a triple match and claim the bonus also or follow with a double match that uses the same variables, in which case the original layer gets his bonus but not the person who broke the triple match.

8. If 5 cards are in a meld, you cannot add any more cards to the meld.

9. Read the the controversy page and give your input about it. Also on that page is a cutthroat variation.


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Entire site and Game Copyright 2000-2007 Brian Ciesicki except where noted in credits.