If you have a different game that doesn't involve Triple Topper, and you are looking for a one-by-one publishing, you'll get 50% of the sales revenue. Of course, there's no guarantee that you'll sell thousands of decks, but for every deck you sell, you get half the money. If you would like a deck of any kind of cards, just send a .jpg or .png of a 2 x 3.5 inch card, and a dots per inch count (either 72,144,288,300, or 360) and a color count (in either 64, thousands, or millions of colors.) You can either send the cards individually, or in landscape sheets of 10. Do not add any borders on the sheets, but allow .25 in white zone around the card. Currently I'm not doing backs, but soon, once I make enough money off either my or other's cards, I will. As a bonus, send me the rules and deck images, and I'll give you a free deck for yourself, assuming you send the rules too. This deck is the non-see-through deck. The cost is determined by the price to make. If you want to sell it for cheaper, try to have lots of whitespace. Best of all, you keep the rights, so if some mass publisher to publish it, tell me to stop, and you keep all the fruits of your labor. I'm just here to give a start to a bunch of card game makers' careers, or for a few decks as a hobby.
Cost comparison: A website I know that's the cheapest for prototype purposes has 100 decks, custom backs and faces, 55 cards cost $12/deck x 100 decks = $1200. My 130 card deck printed individually costs $12 for one deck. If you don't want to take the risk of publishing 100s of decks as a minimum, or 1000's to be price competitive, which can cost 1000's of dollars, this might be the best self publishing route. Of course theirs is a professional deck, and ours is semi-professional. Ours is professional enough so that you can't see through a deck, and a primitive coating that allows quick, one at a time drawing of cards. But it's ink-jetted, so it might run if it's in the rain, or if stuff is eaten or drunk nearby the cards. And a deck is significantly thicker than a pro deck with the same number of cards. Keep these factors in mind before you submit your game. Best of all, this process has a 100% approval rate,(at least for those with no objectional content, like nudity, gore, etc.) and you'll be included in the Triple Topper online catalog.
Submitting A Triple Topper Game
I, Brian Ciesicki, am offering other people to create games using the Triple Topper system. Please note that I am currently developing Triple Topper versions of the following games: Other forms of Rummy (Gin, Tunk) Trick takings games (Hearts, Spades, Oh Heck), Go Fish, Egyptian War, I Doubt It, A 2-D five-in-a-row game, A 2-D build-a-path-from-one-end-to-the-other game, a domino game, a simple financial game a la Monopoly except using Triple Topper relations, an original game where the object is to collect a diverse group a cards, a card rack ordering game, a 3-D Pachisi/Trouble/Sorry-type game, and a war game where resorces are allocated in a Triple Topper fashion. However feel free to send it it. Maybe youve got something better.
If you come up with something else, or think of a different way of implementing what I implemented, email me witht he heading New Triple Topper Game and if, A)unique, B) usable, and C) not mine, you will get appropriate credit. I read and try all suggestions.
Email submissions to tripletopper AT earthlink DOT net (printed this way to avoid spammers and auto compu-mailers.)
Count Since June 18 2006